Tag: VR

  • Dragon Orb – VR puzzle game.

    VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…

  • Dragon Orb – Novo jogo em VR – Como fiz o Sound Design

    Eu tive a honra de trabalhar neste projeto sueco, e aqui estão algumas notas sobre o Audio para VR, especialmente para jogos onde o som não é o principal. Dragon Orb é um puzzle em VR. Ou, copiando a explicação no Steam: Dragon Orb é um jogo de arcade rápido onde você é desafiado a…

  • New VR Game – Dragon Orb

    I had the pleasure of working on this Swedish project, and here are some notes about Audio for VR, especially for games where the sound isn’t the main thing. Dragon Orb is a puzzle VR game. Or, copying the explanation at Steam:   Dragon Orb is fast-paced arcade game where you are challenged to smash together…

  • Holodance – Música para game em VR.

    Aqui está um projeto super legal e interessante para Realidade Virtual. Holodance. O projeto todo está na Steam Store em Early Access, e já temos alguns vídeos mostrando como a coisa toda funciona. Lembra do Dance Dance Revolution? Então. Só que com dragões, Realidade Virtual, e usando as mãos e os pés para jogar. A idéia é…

  • Europe VR Days 2017 – What’s new?

    So, for the third time, I went to Amsterdam to check what was going on at Europe VR Days. The first event in 2015 was great but still small. The second was really great and evolved a lot from the first time. This third year was an awesome experience, not only for learning new things…

  • High Fidelity – Second Life in VR

    This week I was at Europe VR Days in Amsterdam and saw the presentation about High Fidelity. And the presenter was Philip Rosedale himself, the co-creator of Second Life and now co-creator of High Fidelity too. High Fidelity intends to be what Second Life was, but in Virtual Reality. Do you know that Second Life…

  • Automated Pleisure – Live Virtual Reality experience

    Have you seen the creative process within a Virtual Reality experience? The sensational graphic artist Miguelangelo Rosario held this week a presentation inside the AWE in Munich, showing a lot how we can shape a different world in another dimension. Miguelangelo Rosario is the genius behind Cyberdelics. The whole visual experience is his, all the music…

  • Automated Pleisure – Realidade Virtual ao vivo

    Você já viu o processo de criação dentro de uma experiência de Realidade Virtual? O sensacional artista plástico Miguelangelo Rosário realizou esta semana uma apresentação dentro da AWE em Munique, mostrando muito como podemos moldar um mundo diferente em outra dimensão. Miguelangelo Rosário é o gênio por trás do Cyberdelics. Toda a experiência visual é…

  • Instamic. A new way of recording audio.

    In 2015 at Indiegogo there was this tiny microphone struggling to get funding. Instamic. So there I went and made my thing. Spent some money and helped them funding the production of what was supposed to be a good new and discrete way of recording audio. The size of the microphone is the size of…

  • VR Conference 2017 – Berlin – What I’ve learned about the audience in VR.

    Last week I attended the VR Conference 2017 – 3rd Virtual Reality Conference for Journalism & Documentary. Important to understand, debate, talk about the ways Journalism and Documentary can benefit from the usage of 360 Videos. Since 360 cameras are becoming more and more popular (you can buy a Ricoh Theta for less than US$…