Som na Caixa! Música e Tecnologia
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Workshop – Game Audio – Parallelwelten
Once again I was invited by the Berliner Festspiele for a workshop. This time it was about Audio for Games. Here’s the announcement: How do music and sound effects affect the gaming experience? Sound has always played a major role in video games, be it to emphasize the fun, to help players solve the puzzle…
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Workshop – Berlin Sounds – Berliner Festspiele
On 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and Environment…
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The end of Music composition as we know?
Yesterday I came across a BBC article about AI music composing. Interesting article, talking about SKYGGE, the new musical project of French composer Benoît Carré. He’s been in the composition business for a long time and now he just created this album using the help of Flow Machines, “the world’s most advanced artificially intelligent music…
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Cyberdelics – VR/AR psychedelic Art experiments
Cyberdelics experiments are based on Timothy Leary’s LSD experiences formatted for VR and AR. Miguelangelo Rosario designs all visuals and concepts, and Billy Mello adds the sounds/music. The result is an immersive experience where the viewer has the sensation of floating in a psychedelic place. When removing the VR goggles, the experience lingers in the…
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Vonderlabs – VR for business applications
Vonderlabs is a company focused on bringing VR/AR experiences and solutions for the business environment. From “simple” solutions as a virtual shoe store where you can customise your tennis to intricate multiplayer experience where you and others join forces to develop a full pipeline of Oil & Gas production, Vonderlabs creates tailor-made VR/AR experiences for companies…
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Dragon Orb – VR puzzle game.
VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…
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Holodance – Music for VR Game
Based on the OSU!-Beatmaps, a huge success in Japan, Korea, and China, Holodance comes as a dance VR experience through Steam. The game is developed in Unity3D and consists of 12 levels in which the player dances and collects Orbs to get as many points as possible. The Sheipz Remix of Caipirinha is the first song…
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Realidade Aumentada em obras de arte.
Veja esta imagem aqui: Sim, um monte de ilustrações penduradas na parede de uma exposição, correto? Mais ou menos. Se você baixar o Artivive no seu celular e apontar para qualquer uma das imagens, acontece isso aqui: A imagem A animação Quer mais um? A imagem A animação Mais uma do Miguelangelo Rosario, que faz essas…
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Dragon Orb – Novo jogo em VR – Como fiz o Sound Design
Eu tive a honra de trabalhar neste projeto sueco, e aqui estão algumas notas sobre o Audio para VR, especialmente para jogos onde o som não é o principal. Dragon Orb é um puzzle em VR. Ou, copiando a explicação no Steam: Dragon Orb é um jogo de arcade rápido onde você é desafiado a…
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New VR Game – Dragon Orb
I had the pleasure of working on this Swedish project, and here are some notes about Audio for VR, especially for games where the sound isn’t the main thing. Dragon Orb is a puzzle VR game. Or, copying the explanation at Steam: Dragon Orb is fast-paced arcade game where you are challenged to smash together…