Tag: music
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Bandcamp: The Music Platform You Need to Know
Empowering Artists and Music Lovers: Discover Why Bandcamp is Revolutionizing the Digital Music Landscape If you still don’t know about Bandcamp, you’re missing out on one of the most spectacular platforms in the music industry. Let’s explore why this digital haven is a game-changer for both music lovers and artists. What is Bandcamp? Bandcamp is…
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Beat the Rhythm – new VR game coming soon – First look
Beat the Rhythm is due to Q3 2018, but here you can check a quick preview of what’s to come. According to a friend, it’s a mix of Beat Saber, Space Pirate Trainer, and Audio Shield. All in one game. I’m creating the Music for it, and the concept here is to create something that’s fun,…
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Sfear & Stereo – A new album with Spatial Audio.
Here’s my new album. Sfear & Stereo. My goals this time, in contrast with my last album, were two: 1-Create music with voice and at least one common instrument for all songs. 2-Use Sfëar, a new plugin to spatialize every music. First, let me explain about the Cover Art, which plays an important role in…
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Workshop – SAE Institute – Meet the Professional
Last month I was invited by Boris Kummerer, the Senior Industry Relations of SAE Institute, to give a workshop and tell students about my career, my relation with Music, Audio, and the many ways we can work with Audio. SAE Institute was founded in 1976 and has since grown to become the world’s largest, industry-focussed creative media…
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Workshop – Berlin Sounds – Berliner Festspiele
On 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and Environment…
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Dragon Orb – VR puzzle game.
VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…
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Berlin Sounds Workshop – Berliner Festspiele 2017
On March 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and…