Do Pro Tools para o Reaper – uma excelente alternativa.

Muita gente já está largando o ProTools para entrar no maravilhoso mundo do Reaper. O ProTools é ainda (e será por muito tempo) o padrão de qualidade no áudio digital. O produto é extremamente completo, robusto, funcional, de uma qualidade superior e deu a cara para outros softwares que vieram depois, como o Logic, Ableton Live, Cubase e […]

New Binaural Album preview – Oh Yeah, Uh Yeah.

New album mixed in Stereo and in Binaural, using Sfear as the plug-in for high excellence Spatial positioning. A snippet of the first song mixed in binaural, that will be available soon at Spotify, Deezer, iTunes, Gnarles, Clang, and many others. Use your headphones! More info about Sfear – https://sfear.com/ https://soundcloud.com/billymaestro/new-binaural-album-preview-oh-yeah-uh-yeah   Cheers!   Billy

Orquestra Filarmônica de Technics

Sim, ela existe! Vi aqui no DJ Worx. E também na Mixmag. Junte 30 DJs que dominam a arte do scratch. Tipo o Qbert, Mr.Switch, Swamp, Kentaro, esse pessoal assim… Coloque o traje apropriado em todos eles. Pegue a primeira composição erudita que foi lançada em vinil no ano de 1948, o Concerto em E menor de Mendelssohn. E junte […]

Workshop – SAE Institute – Meet the Professional

Last month I was invited by Boris Kummerer, the Senior Industry Relations of SAE Institute, to give a workshop and tell students about my career, my relation with Music, Audio, and the many ways we can work with Audio. SAE Institute was founded in 1976 and has since grown to become the world’s largest, industry-focussed creative media […]

Workshop – Berlin Sounds – Berliner Festspiele

On 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and Environment […]

The end of Music composition as we know?

Yesterday I came across a BBC article about AI music composing. Interesting article, talking about SKYGGE, the new musical project of French composer Benoît Carré. He’s been in the composition business for a long time and now he just created this album using the help of Flow Machines, “the world’s most advanced artificially intelligent music […]

Dragon Orb – VR puzzle game.

VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration […]

New VR Game – Dragon Orb

I had the pleasure of working on this Swedish project, and here are some notes about Audio for VR, especially for games where the sound isn’t the main thing. Dragon Orb is a puzzle VR game. Or, copying the explanation at Steam:   Dragon Orb is fast-paced arcade game where you are challenged to smash together […]

Holodance – Música para game em VR.

Aqui está um projeto super legal e interessante para Realidade Virtual. Holodance. O projeto todo está na Steam Store em Early Access, e já temos alguns vídeos mostrando como a coisa toda funciona. Lembra do Dance Dance Revolution? Então. Só que com dragões, Realidade Virtual, e usando as mãos e os pés para jogar. A idéia é […]

One Hit Wonders. Do you remember?

One Hit Wonders. Bands that were great. But just once. One song. One smash hit. And that was it… Take a listen. Which one of them can you remember? And, most important, is there someone missing here? 🙂 -Happy Birthday The Ultimate One Hit Wonder by Parry and Mildred Hill, it is a major hit […]