Tag: VR

  • Sfear & Stereo – The VR music experiment – 360 Audio available in all Music Platforms!

    Sfear & Stereo – The VR music experiment – 360 Audio available in all Music Platforms!

    After the release of my Sfear & Stereo album, with both Stereo and Spatial audio mixes of the songs, now it is time to create an even different way of delivering music, using Unity. The idea here is to show the different instruments separately so that the viewers/listeners could understand what and which musical instrument…

  • Depeche Mode em Video 360

    Já viu? Filmagem em 360 de um ensaio da banda, com alguns elementos visuais bem interessantes. A música é “Going Backwards” do álbum Spirit. Dica – Use as teclas A,W,S,D do seu teclado para rotacionar o vídeo. Ou vá com o mouse na esfera do canto esquerdo do vídeo para rodá-lo. Divirta-se! Tudo de bom,…

  • Lucha Libre expands and opens operation in Berlin

    The production company will have international presence focusing on 360, 3D and binaural audio projects. Lucha Libre Audio opens a studio in Berlin, under the command of Billy Mello, “Maestro Billy”, and will focus on 360, 3D and binaural audio projects, growing demands thanks to the popularization of virtual reality content, augmented and others immersive…

  • Beat the Rhythm – new VR game coming soon – First look

    Beat the Rhythm – new VR game coming soon – First look

    Beat the Rhythm is due to Q3 2018, but here you can check a quick preview of what’s to come. According to a friend, it’s a mix of Beat Saber, Space Pirate Trainer, and Audio Shield. All in one game. I’m creating the Music for it, and the concept here is to create something that’s fun,…

  • Virtual Reality – Ao Balanço do Pandeiro inside Unity3D

    Virtual Reality – Ao Balanço do Pandeiro inside Unity3D

    Spatial Audio example inside Unity (use headphones) Each moving Spectrum is one instrument of the song, and you can teleport inside the scene using HTC Vive’s controllers. For the full song and album – https://spoti.fi/2Lk9piw Soon available via Steam. Cheers,   Billy

  • Sfear & Stereo in VR

    Sfear & Stereo in VR

    The amazing VR graphic artist Miguelangelo Rosario did some cool animations for my new album, Sfear & Stereo. You can check all of them at his page – HERE And here’s an example of the amazing work he did with Every Day and Every Night. Use your Cardboard or any VR device to watch. Or…

  • Vonderland – Interactive and Multi-Sensory VR

    Vonderland – Interactive and Multi-Sensory VR

    After more than 1 year we finally delivered a steady and fun VR experience with lots of differentials than a regular VR experience people are accustomed to. Vonderland. First, there’s the multi-sensory part. Vonderland is multi-sensory in a way that few other experiences are. -It is a haptic full body experience, meaning that you can…

  • Workshop – SAE Institute – Meet the Professional

    Workshop – SAE Institute – Meet the Professional

    Last month I was invited by Boris Kummerer, the Senior Industry Relations of SAE Institute, to give a workshop and tell students about my career, my relation with Music, Audio, and the many ways we can work with Audio. SAE Institute was founded in 1976 and has since grown to become the world’s largest, industry-focussed creative media…

  • Workshop – Berlin Sounds – Berliner Festspiele

    On 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and Environment…

  • Dragon Orb – VR puzzle game.

    VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…