Tag: VR
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Lucha Libre expands and opens operation in Berlin
The production company will have international presence focusing on 360, 3D and binaural audio projects. Lucha Libre Audio opens a studio in Berlin, under the command of Billy Mello, “Maestro Billy”, and will focus on 360, 3D and binaural audio projects, growing demands thanks to the popularization of virtual reality content, augmented and others immersive…
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Beat the Rhythm – new VR game coming soon – First look
Beat the Rhythm is due to Q3 2018, but here you can check a quick preview of what’s to come. According to a friend, it’s a mix of Beat Saber, Space Pirate Trainer, and Audio Shield. All in one game. I’m creating the Music for it, and the concept here is to create something that’s fun,…
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Vonderland – Interactive and Multi-Sensory VR
After more than 1 year we finally delivered a steady and fun VR experience with lots of differentials than a regular VR experience people are accustomed to. Vonderland. First, there’s the multi-sensory part. Vonderland is multi-sensory in a way that few other experiences are. -It is a haptic full body experience, meaning that you can…
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Workshop – SAE Institute – Meet the Professional
Last month I was invited by Boris Kummerer, the Senior Industry Relations of SAE Institute, to give a workshop and tell students about my career, my relation with Music, Audio, and the many ways we can work with Audio. SAE Institute was founded in 1976 and has since grown to become the world’s largest, industry-focussed creative media…
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Workshop – Berlin Sounds – Berliner Festspiele
On 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and Environment…
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Dragon Orb – VR puzzle game.
VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…