Author: admin
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Sfear & Stereo – A new album with Spatial Audio.
Here’s my new album. Sfear & Stereo. My goals this time, in contrast with my last album, were two: 1-Create music with voice and at least one common instrument for all songs. 2-Use Sfëar, a new plugin to spatialize every music. First, let me explain about the Cover Art, which plays an important role in…
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Vonderland – Interactive and Multi-Sensory VR
After more than 1 year we finally delivered a steady and fun VR experience with lots of differentials than a regular VR experience people are accustomed to. Vonderland. First, there’s the multi-sensory part. Vonderland is multi-sensory in a way that few other experiences are. -It is a haptic full body experience, meaning that you can…
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Workshop – SAE Institute – Meet the Professional
Last month I was invited by Boris Kummerer, the Senior Industry Relations of SAE Institute, to give a workshop and tell students about my career, my relation with Music, Audio, and the many ways we can work with Audio. SAE Institute was founded in 1976 and has since grown to become the world’s largest, industry-focussed creative media…
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Workshop – Game Audio – Parallelwelten
Once again I was invited by the Berliner Festspiele for a workshop. This time it was about Audio for Games. Here’s the announcement: How do music and sound effects affect the gaming experience? Sound has always played a major role in video games, be it to emphasize the fun, to help players solve the puzzle…
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Workshop – Berlin Sounds – Berliner Festspiele
On 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and Environment…
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Vonderlabs – VR for business applications
Vonderlabs is a company focused on bringing VR/AR experiences and solutions for the business environment. From “simple” solutions as a virtual shoe store where you can customise your tennis to intricate multiplayer experience where you and others join forces to develop a full pipeline of Oil & Gas production, Vonderlabs creates tailor-made VR/AR experiences for companies…
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Dragon Orb – VR puzzle game.
VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…
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Holodance – Music for VR Game
Based on the OSU!-Beatmaps, a huge success in Japan, Korea, and China, Holodance comes as a dance VR experience through Steam. The game is developed in Unity3D and consists of 12 levels in which the player dances and collects Orbs to get as many points as possible. The Sheipz Remix of Caipirinha is the first song…
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Berlin Sounds Workshop – Berliner Festspiele 2017
On March 2017 I made a workshop invited by Berliner Festspiele – Maerzmusik Parallelwelten exhibition regarding how Society and Environment shaped Music along History. The Berlin Sounds Workshop. The idea was to prove that Music represents the Zeitgeist regarding all Environmental inputs composers and artists receives and that Music evolves and shapes back Society and…
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Caipirinha – Sheipz Remix
Saiu o primeiro remix! E uma produção de altÃssimo nÃvel do Sheipz Nas palavras dele: Quando ouvi Caipirinha pela primeira vez, a primeira coisa que me chamou atenção foi o riff de guitarra, bem marcante. Além disso, também achei sensacional o toque brasileiro com o violão e percussão de samba. Conceitualmente a música é redonda e pensei…