Categoria: Virtual Reality
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Workshop – SAE Institute – Meet the Professional
Last month I was invited by Boris Kummerer, the Senior Industry Relations of SAE Institute, to give a workshop and tell students about my career, my relation with Music, Audio, and the many ways we can work with Audio. SAE Institute was founded in 1976 and has since grown to become the world’s largest, industry-focussed creative media…
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Cyberdelics – VR/AR psychedelic Art experiments
Cyberdelics experiments are based on Timothy Leary’s LSD experiences formatted for VR and AR. Miguelangelo Rosario designs all visuals and concepts, and Billy Mello adds the sounds/music. The result is an immersive experience where the viewer has the sensation of floating in a psychedelic place. When removing the VR goggles, the experience lingers in the…
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Vonderlabs – VR for business applications
Vonderlabs is a company focused on bringing VR/AR experiences and solutions for the business environment. From “simple” solutions as a virtual shoe store where you can customise your tennis to intricate multiplayer experience where you and others join forces to develop a full pipeline of Oil & Gas production, Vonderlabs creates tailor-made VR/AR experiences for companies…
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Dragon Orb – VR puzzle game.
VR experience developed by WaVR from Gothenburg, Sweden. Made in Unity3D using room scale properly over various VR enabled devices, the game consists of 55 levels of puzzles, where the player needs to get as much Dragon Orbs as possible, in order to advance. The physical limitations of a human person were taken in into consideration…
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Holodance – Music for VR Game
Based on the OSU!-Beatmaps, a huge success in Japan, Korea, and China, Holodance comes as a dance VR experience through Steam. The game is developed in Unity3D and consists of 12 levels in which the player dances and collects Orbs to get as many points as possible. The Sheipz Remix of Caipirinha is the first song…
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Realidade Aumentada em obras de arte.
Veja esta imagem aqui: Sim, um monte de ilustrações penduradas na parede de uma exposição, correto? Mais ou menos. Se você baixar o Artivive no seu celular e apontar para qualquer uma das imagens, acontece isso aqui: A imagem A animação Quer mais um? A imagem A animação Mais uma do Miguelangelo Rosario, que faz essas…
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Dragon Orb – Novo jogo em VR – Como fiz o Sound Design
Eu tive a honra de trabalhar neste projeto sueco, e aqui estão algumas notas sobre o Audio para VR, especialmente para jogos onde o som não é o principal. Dragon Orb é um puzzle em VR. Ou, copiando a explicação no Steam: Dragon Orb é um jogo de arcade rápido onde você é desafiado a…
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New VR Game – Dragon Orb
I had the pleasure of working on this Swedish project, and here are some notes about Audio for VR, especially for games where the sound isn’t the main thing. Dragon Orb is a puzzle VR game. Or, copying the explanation at Steam: Dragon Orb is fast-paced arcade game where you are challenged to smash together…
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Europe VR Days 2017 – What’s new?
So, for the third time, I went to Amsterdam to check what was going on at Europe VR Days. The first event in 2015 was great but still small. The second was really great and evolved a lot from the first time. This third year was an awesome experience, not only for learning new things…
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High Fidelity – Second Life in VR
This week I was at Europe VR Days in Amsterdam and saw the presentation about High Fidelity. And the presenter was Philip Rosedale himself, the co-creator of Second Life and now co-creator of High Fidelity too. High Fidelity intends to be what Second Life was, but in Virtual Reality. Do you know that Second Life…